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Representatives
from Six Colleges Gathered on Campus for the First Reacting
to the Past Training Conference, July 22-25
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Barnard
history professor Mark Carnes (left) and a conference
participant

The
conference participants

Bowing to the emperor in a Reacting to the Past
game

Student participants

The conference participants break for lunch.
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New
York, NY, July 31, 2002The Wanli emperor of Ming China,
played by Trinity College mathematics professor Melanie
Stein, enters the north tower of Sulzberger Halls
17th floor, which is filled with Han-lin Academicians, played
by professors and students from six colleges. The Academicians,
scholar-bureaucrats who have excelled at progressively more
difficult and intense examinations of Confucian texts, have
been reminded that there is to be no levity in the presence
of the emperor and they obey accordingly. The issues to
be discussed are the Manchu attacks to the north, the beginnings
of trade with the Portuguese in the south, and the flooding
of the Yellow River. The Academicians present memorials
advisory papers to the emperor, justifying
the wisdom of the advice with citations from Confuciuss
Analects. The debate revolves around damming, taxation,
and military buildup, but there is another issue clearly
on everyones mind, which is disallowed from discussion.
Meanwhile, in the south tower of Sulzberger Hall, the same
scenario is playing out with David Cohen, mathematics professor
from Smith College, as the emperor. He is wearing a mortarboard
and a towel. Cohen starts to sit, then stands, and the Academicians,
who cannot sit until the emperor sits, follow suit. Jokes
are made and in general this room is more raucous than the
first, but still maintains the constant citation of Confucius
and historical context.
These two groups are playing a truncated version of an innovative
pedagogy developed by Barnard history professor Mark Carnes,
called Reacting to the Past, which uses complex role-playing
historical games to immerse students in the historic settings
and conflicts that sparked classic texts. From July 22 to
July 25, professors and students from Barnard, Trinity,
Smith, Queens College, Loras College, Queensborough Community
College, and Pace University gathered for the first training
conference to learn how to play and design Reacting games.
Last year Barnard held a conference announcing the games
to spark interest at other schools. All the schools represented
at this conference are planning to implement customized
versions of Reacting to the Past next year.
The game described above, "Confucianism and the Succession
Crisis of the Wanli Empire," is just one of many games
designed by Carnes and other Barnard faculty since Reactings
official inception into Barnards First Year Seminar
Program in 1999. The other games include "The Threshold
of Democracy: Athens in 403 BC;" "The Trial of
Anne Hutchinson, 1637;" "Rousseau, Burke and Revolution
in France, 1791;" "Hindu and Muslim Nationalism,
Gandhi, and the Making of a Nation on the Eve of Independence
in India, 1945;" and "Freud, Jung and the Nature
of the Unconscious." The pedagogy, which received a
Fund for the Improvement of Postsecondary Education (FIPSE)
grant from the U.S. Department of Education, relies exclusively
on role-playing to facilitate a students exploration
of cultures, controversies, and historical moments of importance.
The instructor does not participate in the games and is
present mainly to ensure the historical credibility of the
discussions. This eliminates the instructor as the primary
source of information and allows the students to explore
for themselves the issues at hand. Students are assigned
roles for the month-long games.
In the four-day conference, however, the participants played
two games for two days each, the other game being "The
Threshold of Democracy."
"I love it," said Frank Kirkpatrick, Professor
of Religion and Dean of the First-Year Program at Trinity
College. "Its much more intense than last year."
In his lecture on designing a Reacting game, Carnes
explained he feels there are three qualifications needed
for a game to be successful: great texts, high liminal potential,
and elements of social conflict and drama. "Great texts,"
according to Carnes, "are complex, with lots of difficult
ideas. They also should have multiple commentaries in order
to allow different voices in the game to interact."
Without employing great texts, he said, "Students gain
debating skills, but not much content." Having high
liminal potential means that students can enter into a specific
space and place in time. "Setting the games in the
past helps them break out of themselves," Carnes said.
Finally, elements of social conflict and drama allow students
to enter into different psychological states and encourage
development of rhetorical skills.
Also involved in Reacting games are preceptors, students
who have taken the course before and who act as advisors
to the current students. Preceptors edit students
writing and advise them on strategy.
"It was the first time I tutored someone my own age,"
said Caroline McHale 03, preceptor for the conference.
"When I edited papers, I was forced to read critically
and pick them apart. It helped me in my own writing."
Violet Durollari 02 agreed, "The best way to
learn is to teach someone else."
In
the beginning of August, preceptors Durollari, Dana Johnson
'04, and Nikki Thompson '03 will travel to Dubuque, Iowa,
to guide 15 Loras faculty members from various departments
through the French Revolution and India games.
"Those
who have attended Reacting conferences," said
Carnes, who will not travel to Dubuque, "are stunned
by the leadership, knowledge, and articulateness of the
student preceptors."
Carnes first began to work on what became Reacting to
the Past in 1996 in his own classes. In 1997 he received
the three-year FIPSE grant to bring in scholars from other
disciplines. Since then there have been 55 classes and 170
Reacting games played at Barnard.
"I was tired of teaching classes where none of the
students talked," said Carnes on the roots of Reacting
to the Past. "I was trying to think of new ways
to engage them."
Although Barnard uses the games for first-year students,
they do not necessarily have to be used that way. Trinity
will use them for first-year students, but Smith will have
two sections one for seniors and juniors and another
for first-year students. Loras is making the games mandatory
within the first three semesters of study, while Pace will
integrate the games into existing courses.
Even within Barnards faculty there are different ways
of approaching the games. Each participant has certain goals
to achieve in the class and a point system around which
grades can be based. The goals generally involve persuading
other characters to act in certain ways. These can range
from a vote to martyring oneself. Herb Sloan, Barnard history
professor and co-host for the conference, takes a different
approach to the point system than Carnes. "[Carnes]
knows the rules much better than I do," said Sloan.
"I feel the students are motivated enough in playing
the game. They dont need me to help them focus on
winning."
Non-academic reasons for installing the games also vary
from school to school. Barnard praises the ability of the
games to help students empathize with others, but Pace,
which has many commuting students, hopes they will help
build community.
"According to student self-reports," writes Barnard
psychology professor Steve Stroessner in a three-year, FIPSE-funded
assessment of the games, "the pedagogy...facilitated
the development of an appreciation of multiple points of
view on controversial topics. These effects were confirmed
and extended in studies designed to compare Reacting
to the Past seminars with students from other seminars
and over time. These studies showed that the pedagogy produced
higher self-esteem, empathy, and belief that people can
change over time and across contexts. Rhetorical skills
were developed through the seminar, but writing skills,
measured both at the time of [first year seminars] and later,
did not appear to be negatively impacted."
As the China game progressed, it came to be known that the
emperor wanted to name his second son as his successor.
As the participants knew from their 80-page packets
filled with game rules, historical context, and selections
from primary sources and from reading the Analects,
many in Ming China considered this possibility to be a profound
violation of the Confucian principles that were the backbone
of the culture. There were certain Academicians who protested
the notion of a second son successor adamantly, while others
felt deferring to the authority of the emperor was more
important. This debate soon dominated all other issues in
each group.
By the end of the games, the most virulent enemy of the
second son had been executed in both groups. In one of the
groups, there was a failed assassination attempt on the
second son, something Sloan had never witnessed before.
In the other, the emperor made one of his opponents "disappear."
Afterwards, group participants were quite complimentary
about Reacting to the Past.
"I arrived as a great skeptic," said Michael Rosenfeld,
Professor of History at Pace University. "But this
reminded me what it was like to be a student."
"You have to think on two levels," said Smith
rising junior Ariadne Nevin. "First, you have to be
in the game, be part of the game. But then you have to be
constantly thinking about and working with ideas you dont
quite understand."
"Its interesting," said Dan Gardner, Professor
of Chinese History at Smith College. "Its different
from traditional teaching and learning. It puts students
inside a character and teaches them that ideas are not just
ideas; they get enacted in the world."
To
see a video of a Reacting to the Past game in action, visit
the Reacting
page on the Barnard Electronic Archive and Teaching
Laboratory web site.
Contact:
Petra Tuomi, Office of Public Affairs, 212-854-7907
James Griffith, Office of Public Affairs, 212-854-2037
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